Lesson 3: Introduction to 3D Modelling | House
In this lesson we make a low-poly house. This task introduces more practice with low-poly modelling tools & techniques such as
- optimising anatomy (minimising redundant geometry)
- addessing any "quirks" when extruding polygons
- cutting edges across polygons
- matching positions of sub-objects
- shift-dragging edges to create new faces
- capping open borders
- isolation mode (to view just a single asset to reduce viewport "clutter")
- intro to more essential keyboard shortcuts
The following Youtube clips (parts 1 through to 5) from Zac Blakeley provide instruction on how to model a simple low-poly house. Each clip is around 10 -15 mins.
Learning Task 5: Model a low-poly house (8-12 hrs)
Follow the instruction in Parts 1 to 5 from the Zac Blakeley Youtube clips to make your own house.
The primary goal here is more practice with extruding, working the viewports, optimizing anatomy, minimising redundant anatomy.
You aren't expected to UV unwrap or texture it, simply model it.
Submit your finished model via email in .max format for feedback.
Supporting video demos are available via our shared Google Drive.
In addition, if you get stuck, ask for help in our 3D forums.
Chris Adams | 2017
This lesson gave you more practice with low-poly modelling with an emphasis on optimising a mesh to reduce redundant artwork.
Next lesson: Assessment Task